Red Dead Redemption 2: Arthur’s Gang Members, Ranked By Honor

It wasn’t long before we found out how John got his signature scars. After fleeing north following the Blackwater heist, John and Micah go out to scout for supplies and shelter. However, John gets lost like a doofus and is attacked by wolves. The wolves take out John’s horse, scratch his face, and leave him to perish. Luckily, Abigail’s Spidey sense starts tingling, and she sends Arthur and Javier to rescue him. Of course, Arthur and Abigail weren’t too happy about the whole ord

The World of Red Dead Redemption 2 is a wild place full of wild people, and none may be wilder than the Van Der Linde gang. While some would say there is no honor among thieves, a man like Dutch Van Der Linde would say that is all a thief has. Loyalty and sense of purpose are how Dutch attracted most of his gang members in the first place. This loyalty gives way to an outlaw sense of honor, and some members of the gang feel this sense more than others. In this list, the gang members are ranked in order based upon their ho

Red Dead Redemption 2 is very careful about how it builds up its characters and where their actions ultimately lead them, and the case is no different for Karen . Throughout the bulk of the campaign, Karen is presented as a no-nonsense woman who becomes an alcoholic after the death of Sean. Her actions become increasingly combative at camp leading up the game’s finale. When the smoke clears and all of Dutch’s gang is either dead or moved on, Karen is simply no where to be fo

Mr. Macquire is a good man to have in camp. He uplifts camp spirits upon his return and is loyal to the bitter end. More than anything, Sean just wants to ride with Arthur and John Marston on whatever scheme they’ve concocted. He cares more for fun than anything else, and his idea of fun is potentially killing people. That lack of sensitivity and awareness in regard to his actions really speaks towards his sense of ho

Gang hideouts are hidden throughout the world of Red Dead Online , and clearing them out is a great way to gain experience as well as extra cash and items. While wiping out a hideout itself will nab you experience, headshots and executions make up the bulk of your rewards. Saving the gang leader for last will often earn you a treasure map which you can follow to find rare items and equipm

In the spur of the moment, John has to decide if he’s riding for revenge, risking everything he has worked for, or if he’s staying home and putting it all behind him. He chooses to ride with Sadie and Charles as they trace Micah’s associate to Strawberry. This scene echos John and Arthur’s talks about loyalty and who to be loyal too. In the end, Arthur was his most trusted friend and even after completing what Arthur wanted, John to escape and live with his family, he puts it on the line for certain clos

The fact that he survived the plagues without any issues is already suspicious enough. But if you look closely on the shelf just about his right shoulder, you can see a framed portrait of the Strange Man , the mysterious man from the first game that seemingly knew when and how John was going to die. It’s implied that Moon and the Strange Man might have made some kind of deal that led to the plagues. But that’s where the mystery begins and ends, with the origins of the plagues and the connection to The Strange Man being left up to interpretat

The time Arthur spends in Guarma is a narrative low point. Its only clear purpose is to show how Dutch has cracked, but that could have been done in any setting. Guarma is filler in a section of the game that should have been dedicated to advancing the story, and fast. If nothing else, it doesn’t last particularly l

John can acknowledge his flaws in a funny manner, and it becomes even funnier hearing the background to this conversation. The reason for the move to Strawberry is because John shot someone that he claimed needed shooting. Like he said, honest, but not always g

Provided you’ve got what it takes, mastering the game’s Showdown Series is one of the most reliable ways to farm experience. Shootout requires you to earn more kills than your competitors in a given time limit, testing your speed and accuracy. Hostile territory matches challenge you to capture locations away from other players in the know a capture-the-flag style showdown. And make it count is a Fortnite -style battle royale that requires you to use either a bow and arrow or throwing knife, depriving you of your trusty pis

John’s time away from the gang resulted in a major rift between the two brothers. For much of the early game, Arthur is extremely hostile towards John. He implies that John shouldn’t have been welcomed back, he thinks that Dutch is way too kind on him, and he constantly insults John for his selfish behavior and seeming stupidity. You can tell that the two were quite close before John’s departure, but that left a major rift that took a long time (and a lot of violence) to m

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