PlayerUnknown’s Battlegrounds publisher Bluehole Studio’s announced recently (via VG247 ) the release of new, 4×4 map for the game dubbed “Savage”. This small new map is being made available early for testing purposes and will be changed as player feedback rolls in. The new map won’t be available via the server either; instead, PUBG will distribute keys to a limited number of play
A brand-new map and scopes will be made available for PlayerUnknown’s Battlegrounds _ from today. _PlayerUnknown’s Battlegrounds is a multiplayer game that’s proven remarkably addictive thanks to its simple, Battle Royale -style concept; 100 players are dropped onto a map and have to salvage weapons and armor to survive. The last one standing wins and earns the coveted chicken din
This smaller map is apparently an effort by developers to make Pubg Beginner Guide faster paced. The game’s attempt at world domination stepped up a notch recently with the release of PUBG Mobile for iOS and Android. While the graphical quality and controls obviously took something of a hit, the game runs surprisingly well on mobile and drawn yet more players into PlayerUnknown’s Battleground web. The game also proved to be a big hit on Xbox One despite numerous gameplay issues and player complai
The latest and greatest gaming feud, Bluehole Studios’ PUBG and Epic Games’ Fortnite , is taking on a new level of competition. The PUBG development team laid out their plans for 2018 and it looks like they are trying to copy some of the more successful elements of what Fortnite brings to the increasingly-competitive battle roy
2018 will bring new looks and sounds to Battlegrounds as well. They’ll be working on overhauling their animation systems, which will make things look smoother and more realistic. Some buildings, plant life and other environmental assets will be reworked, and customizable parachutes and weapon skins are also on the docket. In terms of sound, the focus will be on greater detail when it comes to vehicles and on-foot movement. Driving will sound more realistic with suspension and skidding sounds, as well as environmental differences like weather and road conditions that will change how the wheels sounds against the ground. While on foot, they want to make it so that your movement noises will sound different depending on what you’re carrying. They’re also planning to change the way guns sound depending on your POV and changing how your character’s breath sounds depending on whether you are running, aiming or holding your breath.
Just several days ago, the Xbox One version of PUBG Corp. and Bluehole Studio’s battle royale title PlayerUnknown’s Battlegrounds managed to surpass 5 million players on the Microsoft platform, proving that the game’s popularity continues to grow on the console. Now, in order to keep PUBG running smoothly on the system, the development team behind the title has released a new patch for the Xbox One that brings about inventory layout changes, frame-rate optimization, and m
Other occasional tweaks being worked on throughout the year is an improvement in sound design, a focus on creating eSport tools, and implementation and expansion of Custom Games that will come later through the y
Between this and the armored UAZ vehicle that’s also been announced, it looks like players of PlayerUnknown’s Battlegrounds have plenty to look forward to over the coming months. Exciting though they may be, they will take time to implement; time PUBG really doesn’t need to lose to its biggest competitor, Fortnite . Still, changes and additions like this will go a long way towards keeping PUBG relevant and further defining its distinct take on the genre it launched into gaming’s mainstream consciousn
Beyond this, the devs also hinted at the eventual addition of new weapons and a Tuk Tuk vehicle. For those unaware, Tuk Tuks are three-wheeled vehicles common to Thailand. They’re basically an auto-rickshaw, named for the sound their engines make and are commonly employed as taxis and delivery vehicles. Now that a major vehicle bug has been resolved across all the game’s platforms, their eventual implementation will likely be a smooth
First, though, he mentioned updates. The team is committing to more frequent updates, with big content delivery coming every two months, and smaller updates coming more frequently. The big ones will make changes to systems or drop content, where smaller updates will focus on bugs. Aesthetics will be updated now and again as well. Bluehole will also launch an Experimental Test Server to help get feedback from players on future content.
“You’ve heard us talk about open development a few times, but what does that really mean? For Codename: Savage it means we’re going to be building the map as you guys play it. We have months of work left to do; beyond refining the experience and making changes that impact balance, we also plan to add new vehicles, new weapons, and most exciting in our eyes are the new areas that we think will set this map apart from our first t
