It will be interesting to see how PUBG will develop in response to the Savage map. _PlayerUnknown’s Battlegrounds _ gameplay has always been a mixture of patience with bursts of frenzied combat, so a map that forces players into tighter areas and forces more combat could mark a gameplay shift in future upda
The test servers will be home to a lot of tweaks to gameplay as well. Bullets don’t currently penetrate through limbs or vehicles, but this mechanic will be tested out soon. This in an attempt to add depth to the ballistic system and to make the game feel more realistic. He reassures players that they will be listening especially closely to player feedback on that one.
Mobile games and controversial real-money loot boxes (that can be traded for real-money value on Steam) have been the focus for PUBG Maps as of late, leaving the door wide open for top competitor, free-to-play Fortnite to become the more popular game, both in player counts and in online streaming servi
And finally, for you developers out there, Bluehole is working on a PUBG Developer Portal and API that will allow developers to create “compelling resources for players.” The API will include match data at the match-level, season-level and lifetime-level, allowing developers to create custom games within PUBG itself. This in hopes that it will help eSports groups create and manage games for broadcast.
While it may be the case that the PUBG Corporation objects to other developers profiting from games based heavily on their formula, it may also be the case that the PUBG Corporation has decided to act only now that they have released PUBG on mobile devices , and so are now competing directly with NetEase in the same market. Often, copycat titles go relatively unnoticed because they are released on mobile platforms only, where they do not compete directly with the original game on PC or conso
The highly anticipated 2018 roadmap for PlayerUnknown’s Battlegrounds has been delivered, detailing planned additions and changes for the battle royale game for the upcoming year. The lengthy roadmap broadly covers PUBG Corp.’s agenda, including forthcoming content additions, system reworks, and even thoughts regarding PlayerUnknown’s Battlegrounds ‘ eSports sc
There’s more than just two new 2018 maps in the works, though. PUBG Corp. is working on an all-new emote feature, replete with an emote wheel so players can bow, wave, dance, and taunt as necessary mid-game. New vehicles and weapons are in-development, including the FN FAL. And customization options will continue to be added throughout the year, including skins for parachutes and weap
It seems like a lot for one year, but with the amount of people still playing PUBG and the boom that is happening right now in the battle royale scene, PlayerUnknown and the team at Bluehole are in for some stiff competition and they’ll have to work hard if they want to keep up.
Not all content will be entirely new; much of what’s planned for 2018 will be reworked content currently in the game, some of which has been long-requested by the PUBG player base. Of special interest are reworked parachuting and unarmed melee combat systems, both of which have been heavily criticized. Even larger is an overhaul of the entire Third Person and First Person mode animation system to increase smoothness and reactiveness, including new animations for switching car seats or entering a vehi
First, though, he mentioned updates. The team is committing to more frequent updates, with big content delivery coming every two months, and smaller updates coming more frequently. The big ones will make changes to systems or drop content, where smaller updates will focus on bugs. Aesthetics will be updated now and again as well. Bluehole will also launch an Experimental Test Server to help get feedback from players on future content.
Yet Esports tournaments seem to be a big focus (alongside loot boxes) while optimization and dealing with hackers has fallen by the wayside, at least in terms of perception by active players. It’s why we stopped playing over the last two weeks (the hackers and awful in-game reward syst
PlayerUnknown’s Battlegrounds publisher Bluehole Studio’s announced recently (via VG247 ) the release of new, 4×4 map for the game dubbed “Savage”. This small new map is being made available early for testing purposes and will be changed as player feedback rolls in. The new map won’t be available via the server either; instead, PUBG will distribute keys to a limited number of play
PlayerUnknown also wants to get Battlegrounds onto the eSports scene, but isn’t ready yet. They are in the process of developing systems for broadcasters to use for better match coverage and want to work on it more before letting people use it. The data analytics team at Bluehole is working to improve the ranking and player performance data to make sure they are ready to get into the eSports world as well.
