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The last innovation in combat is Wuthering Waves ‘ echo system, which is sort of a blend between traditional equipment-based abilities and a creature collecting game. Players can collect the Echoes of enemies they defeat in the game and then equip them to a character (one per unit), which in turn provides stat bonuses and the ability to transform into that echo during a battle to briefly call upon their abilities. We defeated a boss, equipped their Echo, and then used it in the next battle to great effect; it was also pretty cool to occupy the body of an enemy that was fun to fight just minutes bef
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While the environment and scenery are visually fairly indistinct from what we saw, they were interesting enough, with materials to gather, enemies to defeat, and puzzles to solve. We played through a brief logic puzzle that was just above the boss fight demo, and it was a Tetris block-style conundrum that was a fun distraction. Obviously, one puzzle isn’t enough to judge an entire game’s worth of open world content so it’s mostly speculation at this point, but based on other closed beta impressions/streams it **looks like the world of Wuthering Waves will have more than enough on offer to keep people interested in its early days
Boss design also feels like it will be a rewarding element of Wuthering Waves news Waves . We got to try a few different difficulty levels and while the first one was fairly easy, only requiring a few well-timed dodges to set up brutally efficient combos, the very next difficulty element resulted in a team wipe after an ill-timed party member swap. It’s refreshing to have combat in this genre that feels sufficiently challenging without being completely over-the-top , and early impressions make it feel like Kuro Games has managed to strike that elusive bala
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Spectro Rover in Wuthering Waves mostly relies on their Resonance Skill and Liberation to deal DMG. After acquiring their S4, Rover will have the ability to slightly heal the team , which can transition them into a more Supportive role. However, they still have a limit to their DMG and utility in com
Don’t spend your Astirite on the Novice, Beginner’s Choice, or Permanent Convene banners . These stay in the game and it makes a lot more sense to save your Astirites or use them on the limited bann
It’s no surprise that a game designed to make you play for as long as possible doesn’t give you a lot of resources. From the early game itself, you’ll start feeling the lack of crucial items like resonator or weapon upgrade EXP , but it will get a lot worse during the late game since you’ll also fall short of boss materials, Shell Credits, and Echo materi
Even if you don’t see any quests here, there’s still a high chance that you’ll find some as you explore the world or level up your account . Most of these quests will give you over 20 Astrites, with some giving upwards of 100 and even more, making it the best way to farm this currency during the early g
Even during the brief hands-on – and during conversation with the Kuro Games representative present during the hands-on – it became clear that Wuthering Waves has big plans for launch. There’s a wide array of content immediately available, and when I asked about post-launch plans, there wasn’t a concrete answer but an obvious indication it’s something that’s already a consideration. There’s also the fact that the team has been so readily willing to listen to player feedback. A lot of the improved elements present in this hands-on and the second closed beta are a direct result of players’ complaints from the first round of testing, with some pretty drastic redesigns already made in respo
