Awesome? Yes. Revolting? Absolutely. Undead Nightmare is an expansion for Red Dead Redemption that is essentially its own game, and what a game it is. Better than practically every other zombie game available, especially Resident Evil , it pits John Marston into a zombie-infested version of the West. While not revolting, at first sight, the zombie apocalypse in the Red Dead Redemption universe is revolting for a number of reas
Is the truth really out there? At least in the Red Dead Redemption universe, that seems to be the case. If you have no idea what I’m talking about, just head between the “N” and “O” of New Hanover on the map, and you’ll come across an old building. Inside, you’ll be met with a pretty weird scene. There are beds lining the sides of the building, with a desk at the end. On the desk lies a note, which rather cryptically hints for you to come back to the building, or stay there, until about 2
If you’re like me and usually seem to have a rather large bounty on your head, then you might need to make (or loot) a quick buck. If you’re in the vicinity of Fort Wallace, then head West, cross the river, and go up the mountain pass at Window Rock. You’ll find some cave paintings. Arthur will make a note of them in his journal, and from there, cross the river and head just Southeast of the “I” in Ambarino on the
One of the interesting, yet grotesque mechanics in Red Dead Redemption was the skinning of hunted animals. The animal itself was full of blood splatter and oddly accurate noises. Now, we didn’t get a look at whether or not that exact process is part of this new Red Dead adventure, but we were treated to a hint at a possible new mechanic. One of the scenes shows a man guidimh his horse back to what seems to be his home. The horse is carrying a deer carcass, as well as a few other supplies. Does this mean that players will not only have to kill animals, but also harvest them by taking their entire carcass back to base? We really have no idea, but it would add a lot of depth to a repetitive, yet fulfilling mecha
There’s a bit of a debate around this one. Just Northeast of Bacchus Bridge and Southeast of Donner Falls lies a hole in the ground. A somewhat familiar looking hole in the ground, for Tolkien fans. That being said, something about the whole house seems… off. Other than the obvious similarity of being a literal house in a hill, there isn’t much about the house that seems like its Lord of the Rings counterpart. Style-wise, they’re pretty disti
By far the biggest success story from GTA V Online ‘s DLC content has to be the heists. Surely you must be thinking; ” how is this a mistake, heists are great.” Well, you are not wrong there, as Heists are amazing. Originally part of the single player story, heist expansions allow you to co-op with up to four players to pull off big jobs online and earn that sweet, sweet dough. It isn’t the content itself that was the problem, it was the constant delays on release. After being announced, the addition was welcomed and eagerly awaited, open World games strategy only to be delayed by over a year. To cut a long story short, Rockstar had announced the heists without properly estimating just how big a job they were taking on. Fans kept waiting and it took a long time for them to come. Do the math next time g
Just across the river north of Annesburg lies an old ruin. It appears to be an old Viking tomb, and it’s not entirely empty. Lying inside just waiting for someone with sticky fingers are three different it
During the late 1800s, the oil industry was off to a competitive and dangerous start. It seems as though this is a major theme that Red Dead Redemption 2 will be tackling wholeheartedly. Towards the end of the trailer, fans are treated to a voice-over while images of an oil plant going up in flames fills the screen. The first Red Dead Redemption was primarily about the death of the cowboy. This one might center around the invasion of the industrial age and how it killed the American wild west. It seems like a lot of themes in the trailer center around beautiful landscapes and vistas that directly contrast the shadowy scenes of oil and flames. Once again, Rockstar knows how to visually tell a story and communicate areas of thematic importa
L.A. Noire was an interesting step in a new direction for Rockstar. Developed by Team Bondai and published by Rockstar, L.A Noire took us back to 1940s Los Angeles in a Noire setting made popular within the film industry. Controlling Detective Cole Phelps, you work your way through the divisions of the LAPD, solving some of the best and most gruesome cases 1940’s L.A has to offer. As well as this, Rockstar introduced a free roam mode, allowing us to explore the era in all its glory. While the game grossed highly and is rated among its fans, it did receive some criticism for being boring. Although it is argued that the slow pace and difficult interrogations help build the atmosphere for the overall experience, many feel they still missed the boat in some circumstances, actually turning the whole story into a bit of a d
