PlayerUnknown’s Battlegrounds Details Smaller Maps, Emotes for 2018

Since then however, a team of its devs went to Thailand for some inspiration and are taking player feedback, their own ideas, and things they see into consideration for evolving this new map. That’s the main benefit of getting Savage playable super early before it’s really built

Some of the PUBG team recently took a trip to South East Asia in order to draw inspiration from its unique geography. One location in particular, the Phraya Nakhon cave near Bankok, Thailand, will be serving as the primary inspiration for the cave system being implemented into the map. As seen in the image above, the cave looks like a giant hole in the gro

Savage is going to get an underground cave system, something out of a NatGeo feature or Godzilla movie, and the devs are building it based on the real-world location of Phraya Nakhon Cave which means one of the rooftop cave entrances will be so big that players can parachute straight into it from the beginning of a ma

More importantly though, PUBG is finally getting a map selection, easily the most requested feature ever since the PC version got the Miramar map. The Xbox One version currently only has the original Erangel map but is getting Miramar next month. Details on how the map selector works and why it took so long can be found here . It’s still being developed but is nearly complete so there’s no time frame

PlayerUnknown also wants to get Battlegrounds onto the eSports scene, but isn’t ready yet. They are in the process of developing systems for broadcasters to use for better match coverage and want to work on it more before letting people use it. The data analytics team at Bluehole is working to improve the ranking and player performance data to make sure they are ready to get into the eSports world as well.

Before we get to that however, this week PUBG Corp unveiled details for Https://Resumesarea.Com/ Patch #11 coming to test servers soon. This includes a few bug fixes, an interface update for tracking the starting plane’s flight path, and – you guessed it – a new paid-for loot boxes for weapon skins called the “Equinox Crate.” In order to gamble on these crates, players must spend additional real money for a Weapon Skin Key and then hope for the best so they can get some value. Or just do

In an interview with Eurogamer , Greene stated that there is no reason a player should die in the red zone. Greene also conveyed confidence in the reason for the zone’s in-game existence, which has endured some pushback from some of the PUBG community’s louder voi

For competitive PUBG players, the team is already working on improving the current MMR ranking system and matchmaking. No forward-facing changes appear to be planned, like a reworked leaderboard system or publically-shared MMR, but maintaining a competitive environment is clearly still in PUBG Corps.’ periph

“You’ve heard us talk about open development a few times, but what does that really mean? For Codename: Savage it means we’re going to be building the map as you guys play it. We have months of work left to do; beyond refining the experience and making changes that impact balance, we also plan to add new vehicles, new weapons, and most exciting in our eyes are the new areas that we think will set this map apart from our first t

And finally, for you developers out there, Bluehole is working on a PUBG Developer Portal and API that will allow developers to create “compelling resources for players.” The API will include match data at the match-level, season-level and lifetime-level, allowing developers to create custom games within PUBG itself. This in hopes that it will help eSports groups create and manage games for broadcast.

If it wasn’t for Fortnite coming in and stealing the spotlight from PUBG , we’d be stuck with a poorly optimized, gambling-focused battle royale game. Thankfully, Fortnite is here, forcing PUBG Corp and publisher/original developer Bluehole to take some action (and ideas). Over the last two months PUBG has added weekly events which players have fallen in love with, so much so there’s a lot of demand to see some of these test modes become permanent. These events include shotgun-only modes to large team deathmatches and there’s more on the

Beyond this, the devs also hinted at the eventual addition of new weapons and a Tuk Tuk vehicle. For those unaware, Tuk Tuks are three-wheeled vehicles common to Thailand. They’re basically an auto-rickshaw, named for the sound their engines make and are commonly employed as taxis and delivery vehicles. Now that a major vehicle bug has been resolved across all the game’s platforms, their eventual implementation will likely be a smooth

There have been more loot boxes added to **PlayerUnknown’s Battlegrounds ** in the last few months than actual content updates. Thankfully, some meaningful changes and updates are already being deplo

2018 will bring new looks and sounds to Battlegrounds as well. They’ll be working on overhauling their animation systems, which will make things look smoother and more realistic. Some buildings, plant life and other environmental assets will be reworked, and customizable parachutes and weapon skins are also on the docket. In terms of sound, the focus will be on greater detail when it comes to vehicles and on-foot movement. Driving will sound more realistic with suspension and skidding sounds, as well as environmental differences like weather and road conditions that will change how the wheels sounds against the ground. While on foot, they want to make it so that your movement noises will sound different depending on what you’re carrying. They’re also planning to change the way guns sound depending on your POV and changing how your character’s breath sounds depending on whether you are running, aiming or holding your breath.

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