In the midst of Arthur’s final moments, he holds off the Pinkertons and former gang members to allow John’s escape. This leads to a truly brutal fight with Micah Bell, that ends in both men suffering severe wounds. In the end, Arthur’s tuberculosis cripples him too much and Micah gets the upper hand. Depending on the player’s honor level, a series of different dialogues will happen, but one that will always happen is Arthur’s last words to Du
Quiet and reserved, Charles Smith is a more recent addition to the gang. He is a deadly but honest and competent man that is unbeatable in a fight. Smith is also courageous and sympathetic, a wonderful kind of guy to have as an ally. ISFPs, also known as adventurers, open world games Strategy are passionate and daring folks who are always reinventing themselves and surprising the ones around them. They enjoy connecting with others and have a certain charm about them that is hard to forget. ISFPs are sensitive to others’ feelings and are usually selfless. These traits are all ticked by Charles Sm
The son of Rains Fall, Eagle Flies is a young man who is deeply loyal to those he cares about and will do anything to help his tribe survive. Unlike his pacifist father, Eagle Flies believes that his tribe will thrive if they go to war with the US government, which unfortunately leads to his downfall. Eagle Flies is a proud man but is also easily led due to his youth. ESTJs are honest and willing to take the difficult path to success. They are leaders who bring communities together and give clear advice; all traits that Eagle Flies posses
Arthur responds with this classic quote. Since the time Dutch basically adopted Arthur, to all the years spent with Hosea and John, just to end it all and side with Micah. It is one of Arthur’s most powerful lines because the player can feel the pain in Arthur’s vo
A detective hired after the Van Der Linde gang rob Leviticus Cornwall’s train, Andrew Milton loves tradition and civilization. He believes in justice and progress, and is self-righteous and ambitious; he absolutely lends himself to the ESTJ personality type. Also known as the executive, ESTJs are all about tradition and order. They will stand up for what they believe is right and will not hesitate to act. They are dedicated and dignified, often called ‘model citizens’. In some ways, Andrew Milton is the model citizen, even if he is a little ske
Arthur Morgan was supposed to leave the gang after his last heist and run away with Mary, but the ship was destroyed and he ended up stranded on Guarma instead. The question we all have is about why he didn’t go after Mary when he came back h
Mass Effect gave to gamers one of the wildest fights for survival seen thus far in the form of the war against robotic behemoths named The Reapers. Beyond the Reapers, though, was The Illusive Man. Almost a Keyser Soze like figure, The Illusive Man heads the renegade group Cerberus, who the game’s protagonist, Commander Shephard, is actively fighting against most of the game. What really sets The Illusive Man apart, though, is what he does when he finds a beaten and battered Commander Shephard in space. He revives him and sets him free again. As interesting as he is puzzling, The Illusive Man lives up to his n
Another antagonist, Bill Williamson starts out as a loyal and respected member of the Van Der Linde gang, trusting Dutch entirely. However, he soon becomes embittered, vicious, and cowardly, and eventually leaves the gang to become a feared criminal with his own
Skull kids are introduced in Legend of Zelda: Ocarina of Time which was made before the year 2000. It wasn’t until Legend of Zelda: Majoras Mask that the player encounters the most unique skull kid of them all. Once banished by the four giants, this skull kid returns to Termina only to become a prisoner in his own skin. Under the influence of the dreaded Majora’s Mask, skull kid starts wreaking havoc, including sending the moon on a one-way collision course with Termina. What separates Skull Kid though is that he is not inherently evil. A trickster, yes, but not evil, and he is being transformed before our very eyes into one of the most demonic Zelda villains of all t
Arthur in a heated conversation with Dutch before the final train job, “insists” Dutch let John and his family go among others. Something about the word “insists” has been a trigger word for Dutch. This statement causes him to stare blindly and ask two questions, “John?” “Insist?” This leads to Arthur answering “Yeah, Insi
Well, maybe not STUPID, but certainly foolish and empty-headed. For example, John gets captured by Leviticus Cornwall, forcing Arthur to once again save his butt from danger. To make matters worse, the subsequent shootout forces the entire gang out of Valentine. But John’s biggest blunder was selling the prized Braithwaite horses for a meager $700 when he could have gotten $5,000. Arthur turns to John with disappointment in his eyes and says the words we’ve all been feeling – “You’re a fool, Marst
