As our Executive Producer, @JoeNineTee said in An Important Question for Joe and Gang, we’ve been talking about how best to respond to some of the big questions that we see on the forums. Fair to say, personal combat is an area that has lots of outstanding questions around how we’re planning to approach this in terms of the variety of weaponry and how this will feel to p
Sea of Thieves is meant to capture the spirit of adventure children have when they play. There is no convoluted tutorial that spans many hours, being that the theme of the game is pirates it is assumed most people have a general idea of what it is pirates do so you can hop into the game, raise the anchor, lower the sails, and set off looking for booty to plunder. Whether the quest involves fighting, treasure hunting, exploration, or just drunken hedonism, the goal is to hang out with people and have a good time. This looks like a great way for you and some friends to get together and live out the fantasy of going on a pirate adventure without getting seasick or losing a hand to a crocodile.
Below will challenge players with a mysterious, randomly-generated island where exploration, discovery, and survival are at the forefront of the experience. The game is said to offer a Dark Souls level of danger and intrigue with its combat, which by itself will continue to garner incredible attention until the game’s release later this y
Having to reload is another contributor to the pace, especially since guns are single shot and players can’t walk around with multiple musket balls already loaded. Instead they have to reload after each shot which potentially leaves them vulnerable to att
The closed beta for Sea Of Thieves Gold Guide|Https://Seaofthievesfans.Com/ of Thieves has come and gone and despite server issues on day one , it’s safe to say it was quite the success. With interesting co-operative gameplay and fun cartoonish art style, Microsoft and Rare’s pirate adventure seems to be winning gamers over. Now, if the rumors are to be believed, those who missed out on the closed beta may soon be getting a chance to captain their own s
Despite experiencing a “rough” development process , Crackdown 3 ’s development finally seems on track for a 2017 release. The game’s explosive nature will rival that of Just Cause 3 , and finally give Crackdown fans the open-world sequel they’ve been begging for since the release of Crackdown 2 back in 2
Like many titles announced in the last few years, Crackdown 3 has experienced numerous delays, with the latest information saying the game will release later this year, with Project Scorpio support . That said, player excitement for the massively destructive action game has waned very little, if at all, since the game was revea
On that note of creating a unique and personal experience, there will be plenty of customization options both as for the pirate character and the ship. These customization items will be both cosmetic and functional to help ensure that the pirate I design with the attributes and look I want will not be the same pirate you create. The cartoonish art style hints that this will be a more lighthearted and fun version of pirates as opposed to a more historically accurate bloodthirsty crew infected with scurvy.
Delivering sword combat for a network game, especially as part of a first person experience, is particularly challenging. We’re busy prototyping sword combat to get it into exactly the right place before we add it to a build that some lucky players in the Insider Programme will get a chance to play and provide feedback on. We’ve tried a few different approaches and we’re getting closer to a solution we feel happy with. We know where it needs it sit in terms of the overall approach to combat, but we’re still keen resolve some remaining issues before its ready for a larger audience. As always, there will be much more to share in the fut
The beta for Sea of Thieves happened recently, and to not many people’s surprise, dataminers got a hold of the game’s data. What perhaps was not expected is what they found hidden beneath the sea of c
For now, though, Rare will continue with the development of Sea of Thieves in preparation for its forthcoming launch. There’s plenty to do, and Rare seems like they’re adding new ideas as fast as they can come up with them. The studio just revealed how players can now get sick and vomit into a bucket, then use the bucket as a weapon against friends (or alli
“One of the things we’re very aware of is the need for the balancing to be right. After running some recent tests, we found that PC players were 4.5% more efficient at killing skeletons than Xbox players, and this feels close enough that it’s something we’ll continue to monitor. However, PvP between platforms, or more importantly device input, is the big focus point for us as a Design team, and already we’ve been working closely with the Game Experience team to change the way the guns work to be better balanced for cross play. We’ve put in a bunch of telemetry around this, and with the change to guns it’s made them feel tonally so much more fitting, as previously they felt more like laser weapons than ancient plundered-and-pillaged gunpowder-driven blunderbuss
