Solo puzzle games are useful when you need to keep one child occupied without a second player. The Genius Square and Genius Star are self-contained, so a child can roll, place and solve on a tray table or a picnic blanket without anyone else joining in. Card games such as Flip 7, available from The Happy Puzzle Company, come into their own when the whole family wants a quick round at a campsite or in a holiday cottage.
Christmas is when board games and puzzles earn their keep. With the family together and a stretch of quiet days, a good game gets everyone off their phones and round the table, from the youngest cousin to the grandparents. The trick is having a mix ready: a quick game for the afternoon lull, a party game for the evening and a puzzle for someone who wants a quiet corner.
To see the traditional board alongside the 3D, giant and garden editions, have a look at the Snakes and Ladders range at https://uk.trustpilot.com/review/www.happypuzzle.co.uk.
Piece count is the first thing to settle when you choose a jigsaw. Puzzles for young children usually have large pieces and a low count, so small hands can manage them, while 500 and 1,000-piece puzzles suit older children and adults who want a longer sit-down. If you are buying for someone new to jigsaws, it is better to start lower and work up than to hand over a 2,000-piece puzzle that never gets finished.
From about six upwards, children can handle puzzles with a bit more thinking. The Genius Square and Genius Star ask them to roll dice and fit shapes into a grid, which keeps them busy without needing anyone to read a long rulebook. Games like these also work solo, which is useful for a quiet half-hour or a long car journey.
The Genius Square has become a favourite for families and solo puzzlers who want a game that sets up in seconds and plays differently every time. You roll the seven dice, place a blocker on each grid square the dice point to, then fit the nine coloured shapes into the space that is left. There is always at least one solution, and often more than one, so nobody gets stuck on an impossible board.
