This seemingly small element in the world is a perfect window into the character that Rockstar has made Arthur, and to experience the life of a younger John. For most of the core narrative, Arthur goes along with plans that scream “failure” from the get-go: he protests but usually ends up going with the flow anyway. On the surface, Arthur appears to have no real backbone or worldview to stick by, as Arthur can appear as a blindly loyal dog fetching whatever his masters toss. As you spend time as Arthur and, more importantly, read his journal, Arthur’s struggles become clear, real, and tangible. His once firm foundation of loyalty built upon rock ends up revealing itself to be built upon sand over the course of the story.
Let us take a magical journey on this dark and cold winter night. Back to a time before the internet. Before gamer guides were so easily available. Before the days of walkthroughs, let’s plays, and step by step guides to help gamers through the trickier scenes in well-known ga
Red Dead Redemption 2 ticks both of these boxes. It’ll be a little while before you’re able to fast travel, and the ability to do so is hidden away. It’s so obscure, in fact, that many players stumbled upon it purely by accident. Sometimes quite late in the game, to b
It’s an effective if slightly predictable plot twist in the game, yet, the scene in question of Commander Allende urging Marston to walk into an empty church into a blatantly obvious ambush is slightly laughable due to how naively the wise gunslinger saunters right into it without a second thought—and guess what? He’s betrayed soon af
With so much to do, you’d be forgiven for not uncovering each and every hidden gem contained within the game (especially so now that attention is being diverted to the brilliant Red Dead Online beta that’s currently underway). This is where we step
I kept imagining that this was the type of story that Houser wanted to tell, and while Hell or High Water might have its own set of problems, it never needed to reduce anything to caricature the same way that Red Dead Redemption 2 does. This is a game that tries to desperately to show its maturity, that it’s past the simple morals of fantastical and escapist gunslinger movies, and more along the lines of a “prestige” film like those of Sheridan or Dominik. Yet somehow, old Houser habits have a stubborn refusal to die, creating a product that is in odds with itself.
As a Western-themed title, you’d better believe that Red Dead Redemption 2 takes its horses super-seriously. So much so that you can’t fast-travel at all if your faithful steed isn’t in the vicinity. You arrive at the destination you choose riding said horse, you see, which means that they have to be there and ready for the journey
Smell is truly vital within this game. A strong scent coming off of your character can have bad side effects if left unchecked. If your character goes hunting without masking their scent, their prey might be able to catch a whiff of them which will alert them of your presence and provide them the opportunity to esc
As the Mexican chapter wraps itself up with some dramatic and exciting set-pieces, and with Marston finally getting the better of Bill Williamson—a man he’s been chasing from the jump of the game—yet, all of the excitement sort of glosses over a important fact—why and how has Williamson been hiding with Captain De Santa this whole t
As we’re enjoying the rich intro with the plot set up, the stakes start to twist to a resoundingly silly moment. After introducing Marston and his quest to take down ex-gang brother Bill Williamson, the ex-gunslinger goes up to Williamson’s uninviting Fort Mercer in plain sight and lets Williamson know his busin
Those smart enough will be able to track down their man, hogtie him, and take him to the Sheriff, picking up a $20 reward for their effort. Not monumental, but certainly an experience worth undertak
After doing so once, you’ll be able to upgrade Arthur’s tent. What does this do? Well, mainly, it adds a handy-dandy map to the tent (or, more specifically, somewhere in the base near Arthur’s tent). Take a look at it, and you’ll be able to pick a destination from a handy list of places you’ve already visited. Simply pick somewhere, then, after the obligatory transitional scene, there you are. It’s that e
Money Lending And Other Sins is the ninth mission of chapter two. It becomes available a good way into the game, once you’ve unlocked the open world and gotten a good taste of just how much this game has to of
And if you let your character go a bit too long without bathing, people will take notice. If you walk around covered in dirt, grime, blood, or any other from of filth people will take notice and avoid
***Editor’s Note: This feature will delve into some spoilers for Red Dead Redemption 2 Walkthrough Dead Redemption 2 and its story. If you care to avoid having such things spoiled, we would recommend coming back after you finish the game’s main story and epilogue. **
