Fast forward to roughly 1908. John Marston buys a plot of land for he, Abigail, and Jack to live on as a ranch. Some of the former gang members help Marston build up the ranch, while offering him ways of paying off his debts. During his work, he stumbles upon information that leads him to Bell’s whereabouts. Marston finds Bell and Dutch together. The trio points their guns in a standoff, ending with Dutch surprisingly shooting Bell, leaving Marston with the killing blow. Dutch leaves without another word, letting Marston find the gang’s hidden stash, which Marston uses to pay off his loans and live in pe
Who doesn’t love horse riding? Horse riding in the first game was an absolute treasure. There was a true joy to exploring the Wild West on horseback as John Marston and that extends to Arthur Morgan as well. For the most part. While horse riding is still generally quite fun, the new realism based mechanics can make it a bit of a ch
You know those scenes in Metal Gear Solid where Revolver Ocelot does all those ridiculous gun spinning tricks? You might not quite be able to get to that level, but if you want to give Arthur a bit of flair, you can spin his guns before holstering them. Tap L1/LB twice instead of once, and Arthur will swing the gun around on his finger before holstering it. Do it after a gunfight to add a whole other level of John Wayne swagger to Arthur’s otherwise cold demea
This is another find that is perhaps just the start of another quest. If you head directly south of the I in Ambarino, you can find a house reminiscent of ones you can find in The Shire from The Lord of the Rings . Unfortunately, you can’t go inside. There is something else off about it though. Above the door is a turtle symbol, the same one the cult Mary’s brother tried to join. Is there a connection? Perhaps we’ll soon find
The aliens, skeletons, and mystery case are all creepy, but I think the most unsettling Easter egg is this one. If you go along the coast of the Braithwaite Manor you will eventually find an outhouse that has been chained shut. Through the crescent moon you can hear a woman’s voice. If you go near she’ll reach out her hand and start going ballistic. Eventually, she’ll start to recite random numbers. As of now, no one has figured out if they mean anything. It could be random, or it could be the start of something gran
Morgan kills Milton and rescues Abigail, while learning that Micah Bell is a mole for the Pinkerton Detective Agency. Around the same time, the gang continues to dissolve as uneasiness with Dutch’s leadership causes members to leave the gang. Morgan convinces Marston to leave as well, and restart a new life with his family, but not before confronting Dutch about Bell being a mole. Not believing him, Dutch and the remaining members of the Van Der Linde gang turn on Arthur, but the fight is interrupted when Agent Ross shows up with a group of Pinkertons to take out what’s left of the gang. Dutch finally realizes that Bell is a traitor, and leaves him and Morgan to battle it out. Morgan accepts that his time is near and convinces Marston to finally escape as Morgan confronts Bell. Unfortunately, Morgan, weak from his tuberculosis, loses the fi
No, sorry Sephiroth is not in the game, but perhaps he is the one that summoned this anomaly. If you go north of the V in Roanoke Valley, and slightly to the west, you’ll see a small square. This is a cabin. Make a trip up there to find it has been pierced by a meteor, smoking everyone inside to, well, really gross looking corpses. Bad for them, but good for you as you can sell the leftover chunk for a good bit of c
This one doesn’t quite fit into the category of funny bugs, but it is an important one to mention . There’s a mission pretty early on in the game called “Polite Society, Valentine Style”. When doing the mission, there are a few different areas where you can fail, and the obvious thing to do would be to select the Retry Checkpoint option when this happ
Red Dead Redemption 2 takes place in 1899; roughly twelve years before the original Red Dead Redemption 2 Roleplay Dead Redemption. Players take on the role of outlaw gang member, Arthur Morgan, who is the right-hand man for the gang’s leader, Dutch van der Linde. The gang is on the run through the snowy mountains following a ferry heist in the town of Blackwater that went terribly wrong. Once the group finds a place to wait out the storm, they have to work together to gather resources – such as food – and survive the elements. Arthur, being one of the more experienced members, is tasked with rescuing John Marston who is near death on a nearby mountain p
I’ve lost count of how many times my life has been saved by Dead Eye. The only problem being, if you get into repeated engagements that require Dead Eye, you’re going to run out of charge pretty quic
Every dollar counts in the first three chapters. Should you want to upgrade the camp or any of Arthur’s belongings, you’ll actively need to find means of making money. Whether it be selling valuables, robbing folk, or just playing mini-games, money making is slow, but precious. You truly feel as though you’re building a wallet you can be proud
